Age of Conan has been released a long time and has its own AoC fans. AoC as a MMORPG (massively multiplayer online role-play game), it is lets players gather AoC experience (AoC power-leveling) to advancement so that many AoC players need to buy AoC gold and AoC power-leveling as they don’t have enough time to do quests. Why AoC can attract so many players to join it? I think one of the reasons is its technology that is better than other MMORPGs. In here, we will introduce real combat, cheetah and speedtree to AoC players. It is able to help players do AoC powerlevelling fast in the game.
Real Combat
"Real Combat" is being touted by Funcom as a revolutionary approach to combat in online RPGs where the player is in direct control of the character's weapon strikes in real time. This multi-point melee and ranged combat system is purportedly easy-to-learn and is one of the prime attractions of the title. Players allow making easy AoC experience for AoC power-level and other AoC rewards. Allegedly, the "Real Combat" system will take the ritualized combat experience previously found in online RPGs in a new direction. For this system, Funcom has also added aspects such as formation combat, mounted combat, siege combat and hive combat. However, this "Real Combat" never made it live into the game, and was replaced by a simple combo system where you click icons in a certain order to activate "combos" which is a series of scripted strikes. If character want to be live into the game, you need AoC gold so that your character has strength and power to do AoC powerlevel.
Cheetah
Cheetah is a shader-oriented proprietary render engine re-written from scratch by Funcom featuring a phong per pixel lighting system. This engine allows for improved graphics and ambience. This is coupled with a trapezoidal shadow system, an in-house system developed by Funcom that allows all objects to cast shadows onto everything.
SpeedTree
SpeedTree is a programming package produced by Interactive Data Visualization, Inc. (IDV) that aims to produce high-quality virtual foliage in real time, suitable especially for video games, but also aimed to a lesser extent at some other kinds of simulations. It has so far been licensed to a substantial number of video game developers, including developers of the Unreal engine series. SpeedTree is currently being used in several games, including (but not limited to) the MMO action game World War II Online and The Elder Scrolls IV: Oblivion.