In EverQuest, the first step of do EverQuest Power Leveling is to create your character.
The cleric is one of the archetypical classes in EverQuest; the class by which all other healing or priestly classes are measured. Hands down, the cleric is the singular best healing class by a good margin. At one time it was thought that a cleric, warrior, and enchanter were the perfect trinity of classes, and with that at the heart, all you needed was some utility and DPS classes, of pretty much any flavor, to round out a group. Just combining a warrior and a cleric can form an awesome duo; the combination of the singular best tank, and the singular best healer in the game.
The downside to being the best is a lack of utility however. While clerics also possess many potent “buffs”, or spells that make characters more powerful, the main function of a cleric in groups or raids is healing the other members of the group, principally the tank (the character that goes toe to toe with the monsters). Kill the monsters will be help for your EQ Power Leveling.
Clerics are expected to keep very careful watch on their available mana, and group leaders often decide when to “pull” (or engage) monsters on the cleric’s status. Some group leaders or players insist that a cleric should not engage in combat at any time, but just cast heal spells as needed, and when not casting, sit and regain their energy. To play a cleric, one must accept that your role may not be at the front of the combat (which is also a good place to improve the EQ Power Level), but rather to the rear, ready to act at a moments notice.
Not that there is not excitement in the life of a cleric. Battles are won and lost by the actions of clerics, and one needs to keep a cool head to act in the best interests of your comrades, sometimes letting others die to keep the tank alive.
Clerics also gain a powerful line of resurrection spells, enabling them to raise the bodies of their fallen comrades, returning some portion of the experience normally lost to characters through death.
Clerics are a plate armor wearing class, and as such, can take a bigger beating than other casting classes, and healing spells do get the enemies attention. Monsters are often known to break combat with the main tank and rush the cleric, if their healing spells draw to much attention to themselves. While limited to blunt weapons, clerics can wade in and fight when called to do so. You should be careful when doing EQ Powerleveling.
The cleric class is not optimal for soloing, but it can be done, and with their line of pacify spells clerics can assist with pulling when needed. Clerics get various spells targeted at destroying the undead as well, and many soloing clerics will focus on undead targets to get a bit of an edge. They are not necessarily “better” at undead killing than other classes are, but given a choice between undead or living targets, a cleric may be better off against undead personally.
As a Priest Class, clerics get their mana from the characteristic of Wisdom. More Wisdom = more mana. Of course, clerics DO get beat on from time to time, so adding Stamina for increased hit points can be a very good idea, and since plate armor can be heavy, Strength is not a bad idea either.
The rest part of the guide will post soon.
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