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Get WoW Gold Techniques Part 2
Posted: 4/15/2010 5:05:02 PM

Last time we have introduced Part 1 of how to farming gold in the game, and don’t need to find out gold from others again. I think some players have desired to know the other part of it. Here we are going to talk about Get WoW Gold Techniques Part 2 of Daily quests, Professions and Transmutations! Please believe your intuition that more gold and easier WoW power leveling in World of Warcraft!

Daily Quests

The daily quests available at the Argent Tournament (northern part of Icecrown) can award a level 77 or higher player over 150 gold in less than 30 minutes a day. That’s a substantial amount for such little work, not to mention the extra bonuses you get like reputation, loot, titles, and achievements. There are many other daily quests in Icecrown that you can take on as well for more cash. Looking at the grand scheme of things, we’ve found it’s best to stop farming here once you’ve gotten your Crusader title (about a month of playing) and all of the loot that you want. Why? Well, because you should be making a lot more money elsewhere. The tournament is a great place to fund your tradeskills and any other projects when you first hit 80, but you’ll find that the grind can get on your nerves after a month or two of farming. In wow, there are various ways to help you complete your WoW power-leveling faster, and one is tradeskills. That’s not to say it isn’t lucrative, but it can become monotonous.

Professions

Many players will think that professions are a no brainer when it comes to get gold and safe wow power level services in the game. I disagree though, many players don’t know how to earn money with their professions or which professions earn cash. For instance, Blacksmithing can’t produce anything that’s worth more than the materials that go into the item except belt buckles and even then… some servers have belt buckles worth less than the mats used to create them! We’ve found two professions that really stand out when it comes to making cash. They are Jewelcrafting and Inscription, both of which are newer professions, and both are very lucrative.
Jewelcrafting has two things working for it. First is the Jewelcrafting daily quest which results in a Dalaran Jewecrafter’s Token at the cost of two uncommon gems and a bit of footwork. The token can be turned into a Dragon’s Eye which can be sold or used to make Jewelcrafter only gems (saving you cash). Jewelcrafting also can produce a variety of gems that are easy to sell at the auction house. You can cut Cardinal Rubies bought with honor and turn a 170 gold gem into a 220 gold gem (depending on the server) not to mention selling your services off at a huge profit. If you want better margins then there is Inscription. You have to be a bit more dedicated though because there is a lot of competition on most servers. However, most glyphs cost almost nothing to make and can sell upwards to 50 to 100 gold each, all pure profit. There is a lot of randomness in the market and a lot of competition, but those devoted to it can find a lot of easy profit to make.

Transmutations

Finally we come to the biggest money maker that requires the least amount of effort. Alchemists and Tailors can make special items that sell for bucketloads of cash. Alchemists can do a daily transmute with the most popular being the Cardinal Ruby which takes about 40 to 70 gold in materials and turns it into a 140-190 gold gem. That’s over 100 gold worth of profit per day! That’s even before we talk about Transmutation Mastery which could allow you to proc and create up to 5 gems a day. That’s a ton of free cash. Tailors can make Ebonweave, Moonshroud, and Spellweave without a cooldown now. You can take a small bit of materials (Eternal Elements, Imbued Frostweave) and turn it into cloth that sells for over 100 gold each. Mastery into one type of cloth allows you to make two pieces of cloth instead of one, doubling your profits. Especially useful if cloth is holding high on your server but the mats aren't.




   
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