One distinguishing feature is the Warhammer Online public quest system. The Warhammer public quest system is a great way to foster a sense of community, get people working together and get great rewards maybe Warhammer online money. As you roam across the map, you will encounter certain events. These events are usually in progress when you arrive and all you have to do to participate is jump in and help with the objective. The quest proceeds in stages and usually ends after three or four stages. The first stage is usually not timed but involves killing 100 or so of some type of mob. The final stages are timed and become increasingly more difficult. Don't worry about your WAR power leveling, doing daily quests will help you somehow.
Korgoth's Raiders: Korgoth Shamans are no longer aggressive during Stages 1 and 2, and don't become attackable until Stage 3.
White Tower of Hoeth: Fixed an issue that could cause players to become erroneously flagged for RvR while attending this Public Quest.
Keeps Vigil: Stage 1 won't automatically complete itself over time any longer.
Ebon Keep: The four NPCs in Stage 1 of this Public Quest will now respawn if killed by Destruction players.
Daemons of the Night: This Public Quest will now award the correct crafting materials.
Faewulf's Rest: Empire Chapter 3: The Faewulf's Rest Public Quest will now display the correct rewards.
Bar Dawazbak: Ironrock Grenadiers in Stage 2 are now properly set as Champion-con NPCs.
Marghaz Bloodtoof Ritual: Waves of ambushers will now continue to spawn after the first wave.
Thanon Hall: This Public Quest will no longer auto-step its counter during Stage 1.
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